For quite some time now, I've been working on planning and design stages of Guilded Age, a tactical RPG in the image of Fire Emblem, but with more modern themes and proactive inclusion of GRSM (gender, racial/romantic/religious and sexual minorities) characters. If you ever loved that series but kinda wished it was more progressive and diverse, rather than mostly white male monarchist reality, then this game will certainly be for you.
This year I finally started getting out some concept art for the large roster of characters. This one is Kahlo, an immigrant woman who refused to conform with the accepted culture of the Guilded lands, and thus found herself perpetually on the outside. Forced to make a living outside the Guild system, she fell in with several other rogues and outlaws, who try to maintain their independence and expose the flaws of the Guilds' ideas.
Her design draws significant inspiration from Princess Amira of Princess Princess, which I kinda cannonballed after hearing about it at SMASH ^_^;